
- #Adobe fireworks cs6 blend colors how to#
- #Adobe fireworks cs6 blend colors pro#
- #Adobe fireworks cs6 blend colors free#
This is why you would be presented with 1 step when Smooth Colour Blend is used. Now you can't divide 0 with anything, or divide by 0 itself, so to stop Illustrator crashing, there would likely be some coding to the effect of "if X = 0 then X = 1". If both of the colours present in the squares were R255 G255 B255, then 255 - 255 = 0. It then gets the distance between the two objects and divides this distance into value sets which define the best transition between the objects, perhaps R5 G5 B5 > R10, G10, B10 > R15 G15 B15, etc. If you have a square with the colour R0 G0 B0 and another square of R255 G255 B255 and a Smooth Colour Blend is applied, then the tool's coding will get the larger of the value sets and minus the lesser of the value sets. The answer is - the tool needs data from which its calculations can derive the proper outcome. However it got me thinking that there must be a reason why it works sometimes and not others. It basically told me what I do already - manually define steps. Today I was having this problem again and I found this thread as a means to see if there was a solution. I believe to achieve the results your ultimately striving for which you mentioned "(skin tones, clothing, light on objects, etc.)" then gradient meshes in general are where you need to spend your time and learning efforts for such issue has plagued me for years!
#Adobe fireworks cs6 blend colors free#
You may also wish to look into the free plugin "Mesh Tormentor" for working with gradient meshes more indepth. Not to take away from the topic and issues being discussed concerning blends but I think Jacob's suggestion in the very first post is the direction you need to head concerning the objectives you outlined in your initial post. I used a gradient mesh once before while following a tutorial but that gave me a barely passing understanding of it. I was going in what seemed to me the order of complexity - gradients, blends, and then gradient meshes. Karyn, You may (also) start looking at Gradient Meshes. I could as easily have chosen a metal or plastic object (and I'm sure I will do some of each to practice) but I would probably still be here asking the same question. I realize the blend tool might not be the best option in this particular instance but this is just a learning exercise for me. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then. I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. I only get what you see below, which is a step between the two objects. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. It was a much harsher effect than I was looking for so I didn't keep it. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. I'm trying to use the Smooth Color option in the blend tool.
#Adobe fireworks cs6 blend colors how to#
I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need.
#Adobe fireworks cs6 blend colors pro#
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate.
